04 June 2010

4 Walls and a light = Room?


Here is my very first attempt with rendering 3D MAX, our lighting TUT showing differetne light fixtures and their effects. Natrual daylight casting through the window was a bit tricky, need to watch out on the shadows, or lask thereof.

Govan Mabeki Avenue - white model






Here are some of my stills from my white model 3D max rendering.

cRuNcH TIME

Its four days before our portfolio exam and things are starting to become a reality. Dry Run was a bit unprepared, but thank goodness for that as I was able to see for the first time how far i was and what still needed to be done. We submitted our computer portfolio yesterday. The 3D max rendering took over 30 hours over 3 and 4 computers. I wasn't expecting this as my first attempt on the Expo stand only need just under a hour to process and render. So having no materials - it was a White block model, and the same amount and settings for natural light up, I set about to render the 1st path. mm.... oh wow, 1 path was going to take 47 hours and I still had another two more paths to include foe my movie. So i dd what I thought was best, removed the paths and cameras, simplified the news paths, deleted frames and took out a light. 31 hours for 1 path - I had to take it?! There was so much time wastered trying to master an amazing animation and walkthroughs but at the end of the day, your client simply wants to see the building. luckily, I have amazing friends you lent me their computers and we quickly split the rendering process. so 31 hours with 250 - frames ... a bit disappointing as it was a bit fast, but none the less, i know how to render, and now i know how to make a animation. As the concept with this thesis is a PERFORMING ARTS SCHOOL with an edgy street like feel, i tried to achieve this through the graphics and animation.